Cheat Sheets
Blender

Keyboard Shortcuts {.cols-2}

Universal

ShortcutAction
EscCancels Blender functions without changes
SpaceOpen the toolbox
TabStart or quit edit mode
F1Loads a Blender file, changes the window to a file window
Shift F1Appends parts from other files, or loads as library data
F2Writes a Blender file, changes the window to a file window
Shift F2Exports the scene as a DXF file
Ctrl F2Exports the scene as a VRML1 file
F3Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons
Ctrl F3Saves a screen dump of the active window
Ctrl Shift F3Saves a screen dump of the whole Blender screen
F4Displays the logic context
F5Displays the shading context, light, material, or world sub-contexts
F6Displays the shading context and texture sub-context
F7Displays the object context
F8Displays the shading context and world sub-context
F9Displays the editing context
F10Displays the scene context
F11Hides or shows the render window
F12Starts the rendering from the active camera
LeftGo to the previous frame
Shift LeftGo to the first frame
RightGo to the next frame
Shift RightGo to the last frame
UpGo forward 10 frames
DownGo back 10 frames
Alt AChange the current Blender window to animation playback mode, the cursor changes to a counter
Alt Shift AChange the current window and all 3D windows to animation playback mode
IInsert key menu, this menu differs from window to window
JToggle the render buffers
Ctrl OOpens the last saved file
QQuit Blender
Ctrl Alt TTimer menu, this menu offers access to information about drawing speed
Ctrl USave user defaults, current project settings are written to the default file that will be loaded every time you start Blender
Ctrl WWrite file without opening a file window
Alt WWrite videoscape file
Ctrl XErase everything except the render buffer, the default scene is reloaded
Ctrl YRedo
Ctrl ZUndo
Ctrl Shift ZRedo
{.shortcuts}

Object Mode

ShortcutAction
HomeAll objects in the visible layer are displayed completely, centered in the window
PgUpSelect the next object key, if more than one is selected the selection is shifted up cyclically
Shift PgUpAdd to selection the next object key
PgDnSelect the previous object key, if more than one is selected the selection is shifted up cyclically
Shift PgDnAdds to selection the previous object key
`Select all layers
Shift `Revert to the previous layer setting
TabStart or stop edit mode
ASelects or deselects all
Ctrl AApply size and rotation
Ctrl Shift AIf the active object is automatically duplicated, brings up a menu for actually creating the objects
Shift ABrings up the add menu, the toolbox items that start with ADD
BBorder select, draws a rectangle with the left mouse to select objects
Shift BRender border, this only works in camera view mode
CCenter view, the position of the 3D cursor becomes the new center of the 3D window
Alt CConvert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData
Ctrl CCopy menu, this menu copies information from the active object to selected objects
Shift CCenter zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed
DDisplay draw mode menu
Shift DAdd duplicate, the selected objects are duplicated
Alt DAdd linked duplicate, linked duplicates of the selected objects are created
Ctrl DDraw the texture image as wire
Alt EStart or stop edit mode
FIf selected object is a mash, toggles face select mode on or off
Ctrl FSort faces, the faces of the active mesh object are sorted based on the current view in the 3D window
GGrab mode, or translation mode
Alt GClears translations, given in grab mode
Shift GGroup selection
IInsert object key, a keyposition is inserted in the current frame of all selected objects
Ctrl JJoin objects, all selected objects of the same type are added to the active object
KShow keys, the draw key option is turned on for all selected objects
Shift KDisplay popup menu for showing and selecting all keys
LMakes selected object local, makes library linked objects local for the current scene
Ctrl LLink selected, links some of the active object data to all selected objects
Shift LSelect linked, selected all objects somehow linked to the active object
MMove selected objects to another layer
Ctrl MMirror menu, it is possible to mirror an object along the X, Y, or Z axis
NNumber panel, the location, rotation, and scaling of the active object are displayed and can be modified
Alt OClear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects
Shift OIf the selected object is a mesh, toggles the subsurf on or off
Ctrl PMake selected objects the children of the active object
Alt PClears parent relation, user is asked if they wish to keep or clear parent-induced transforms
RRotate mode, works on selected objects
Alt RClears rotation, the X, Y, and Z rotations of selected objects are set to zero
SSize mode or scaling mode, works on selected objects
Alt SClears size, the X, Y, and Z dimensions of selected objects are set to 1
Shift SOpens the snap menu
TTexture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode
Ctrl TMakes selected objects track the active object
Alt TClears old style track, constraint track is removed as all constrains are
UMakes object single user, the inverse operation of link
VSwitches in and out of vertex paint mode
Alt VObject image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have
WOpens the object booleans menu
XDeletes selected objects
ZToggles solid mode on or off
Shift ZToggles shaded mode on or off
Alt ZToggles textured mode on or off
{.shortcuts}

Edit Mode - General

ShortcutAction
TabStart or stop edit mode
Alt EStart or stop edit mode (alternative)
Ctrl TabSwitches between vertex select, edge select, and face select modes
ASelect or unselect all
B BCircle select
Ctrl HWith vertices selected, this creates a hook object
NNumber panel, simpler than the object mode one
OSwitch in and out of proportional editing
Shift OToggles between smooth and sharp proportional editing
PSeparate, you can choose to make a new object with all selected vertices, edges, faces, and curves
Ctrl PMake vertex parent
Ctrl SShear, in edit mode this operation enables you to make selected forms slant
UUndo
WDisplays specials popup menu
Shift WWarp, selected vertices can be bent into curves with this option
{.shortcuts}

Edit Mode - Mesh

ShortcutAction
Ctrl +Adds to selection all vertices connected by an edge to an already selected vertex
Ctrl -Removes from selection all vertices of the outer ring of selected vertices
CIf using curve deformation, toggles the curve cyclic mode on or off
EExtrude selected
Shift ECrease subsurf edge
Ctrl EMark LSCM seam
FMake edge or face
Shift FFill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces
Alt FBeauty fill, edges of all selected triangular faces are switched so equally sized faces are formed
Ctrl FFlip faces, selected triangular faces are paired and common edge of each pair swapped
HHide selected, all selected vertices and faces are hidden
Shift HHide not selected, all non-selected vertices and faces are hidden
Alt HReveal, all hidden vertices and faces are drawn again
Alt JJoin faces, selected triangular faces are joined in pairs and transformed to quads
KKnife tool menu
LSelect linked
Shift LDeselect linked
Ctrl LSelect linked selected
MMirror, opens a popup asking for the axis to mirror
Alt MMerges selected vertices as barycentrum or at cursor depending on selection made on popup
Ctrl NCalculate normals outside
Ctrl Shift NCalculate normals inside
Alt SScales each vertex in the direction of its local normal
Ctrl TMake triangles, all selected faces are converted to triangles
UUndo
Shift URedo
Alt UUndo menu
WSpecial menu
XErase selected
YSplit, this command splits the selected part of a mesh without deleting faces
{.shortcuts}

Edit Mode - Curve

ShortcutAction
CSet the selected curves to cyclic or turn cyclic off
EExtrude curve
FAdd segment, a segment is added between two selected vertices at the end of two curves
HToggle handle align or free
Shift HSet handle to auto
Ctrl HCalculate handles
LSelect linked
Shift LDeselect linked
MMirror selected control points exactly as for vertices in a mesh
TTilt mode, specify an extra axis rotation for each vertex in a 3D curve
Alt TClear tilt
VVector handle
WThe special menu for curves appears
XErase selected
{.shortcuts}

Edit Mode - Surface

ShortcutAction
CToggle cyclic menu
EExtrude selected
FAdd segment, a segment is added between two selected vertices at the end of two curves
LSelect linked
Shift LDeselect linked
MMirror selected control points exactly as for vertices in a mesh
Shift RSelect row, starting with the last selected vertex
WThe special menu for surfaces appears
XErase selected
{.shortcuts}

Edit Mode - Font

ShortcutAction
RightMove text cursor one position forward
Shift RightMove text cursor to the end of the line
LeftMove text cursor one position backwards
Shift LeftMove text cursor to the start of the line
DownMove text cursor one line forward
Shift DownMove text cursor to the end of the text
UpMove text cursor one line back
Shift UpMove text cursor to the beginning of the text
Alt UReload original data
Alt VPaste text
{.shortcuts}

VertexPaint

ShortcutAction
Shift KAll vertex colors are erased, they are changed to the current drawing color
UUndo, press twice redos the undone
WShared vertexcol, the colors of all faces that share vertices are blended
{.shortcuts}

UV Editor

ShortcutAction
ELSCM unwrapping, launches on the faces visible in the UV editor
PPin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap
Alt PUn-pin selected vertices
{.shortcuts}

FaceSelect

ShortcutAction
TabSwitches to edit mode
FWith multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar
LSelect linked UVs
RCalls a menu allowing to rotate the UV coordinates or the vertex col
UCalls the UV Calculation menu
{.shortcuts}

Also see