Keyboard Shortcuts {.cols-2}
Universal
Shortcut | Action |
---|---|
Esc | Cancels Blender functions without changes |
Space | Open the toolbox |
Tab | Start or quit edit mode |
F1 | Loads a Blender file, changes the window to a file window |
Shift F1 | Appends parts from other files, or loads as library data |
F2 | Writes a Blender file, changes the window to a file window |
Shift F2 | Exports the scene as a DXF file |
Ctrl F2 | Exports the scene as a VRML1 file |
F3 | Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons |
Ctrl F3 | Saves a screen dump of the active window |
Ctrl Shift F3 | Saves a screen dump of the whole Blender screen |
F4 | Displays the logic context |
F5 | Displays the shading context, light, material, or world sub-contexts |
F6 | Displays the shading context and texture sub-context |
F7 | Displays the object context |
F8 | Displays the shading context and world sub-context |
F9 | Displays the editing context |
F10 | Displays the scene context |
F11 | Hides or shows the render window |
F12 | Starts the rendering from the active camera |
Left | Go to the previous frame |
Shift Left | Go to the first frame |
Right | Go to the next frame |
Shift Right | Go to the last frame |
Up | Go forward 10 frames |
Down | Go back 10 frames |
Alt A | Change the current Blender window to animation playback mode, the cursor changes to a counter |
Alt Shift A | Change the current window and all 3D windows to animation playback mode |
I | Insert key menu, this menu differs from window to window |
J | Toggle the render buffers |
Ctrl O | Opens the last saved file |
Q | Quit Blender |
Ctrl Alt T | Timer menu, this menu offers access to information about drawing speed |
Ctrl U | Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender |
Ctrl W | Write file without opening a file window |
Alt W | Write videoscape file |
Ctrl X | Erase everything except the render buffer, the default scene is reloaded |
Ctrl Y | Redo |
Ctrl Z | Undo |
Ctrl Shift Z | Redo |
{.shortcuts} |
Object Mode
Shortcut | Action |
---|---|
Home | All objects in the visible layer are displayed completely, centered in the window |
PgUp | Select the next object key, if more than one is selected the selection is shifted up cyclically |
Shift PgUp | Add to selection the next object key |
PgDn | Select the previous object key, if more than one is selected the selection is shifted up cyclically |
Shift PgDn | Adds to selection the previous object key |
` | Select all layers |
Shift ` | Revert to the previous layer setting |
Tab | Start or stop edit mode |
A | Selects or deselects all |
Ctrl A | Apply size and rotation |
Ctrl Shift A | If the active object is automatically duplicated, brings up a menu for actually creating the objects |
Shift A | Brings up the add menu, the toolbox items that start with ADD |
B | Border select, draws a rectangle with the left mouse to select objects |
Shift B | Render border, this only works in camera view mode |
C | Center view, the position of the 3D cursor becomes the new center of the 3D window |
Alt C | Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData |
Ctrl C | Copy menu, this menu copies information from the active object to selected objects |
Shift C | Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed |
D | Display draw mode menu |
Shift D | Add duplicate, the selected objects are duplicated |
Alt D | Add linked duplicate, linked duplicates of the selected objects are created |
Ctrl D | Draw the texture image as wire |
Alt E | Start or stop edit mode |
F | If selected object is a mash, toggles face select mode on or off |
Ctrl F | Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window |
G | Grab mode, or translation mode |
Alt G | Clears translations, given in grab mode |
Shift G | Group selection |
I | Insert object key, a keyposition is inserted in the current frame of all selected objects |
Ctrl J | Join objects, all selected objects of the same type are added to the active object |
K | Show keys, the draw key option is turned on for all selected objects |
Shift K | Display popup menu for showing and selecting all keys |
L | Makes selected object local, makes library linked objects local for the current scene |
Ctrl L | Link selected, links some of the active object data to all selected objects |
Shift L | Select linked, selected all objects somehow linked to the active object |
M | Move selected objects to another layer |
Ctrl M | Mirror menu, it is possible to mirror an object along the X, Y, or Z axis |
N | Number panel, the location, rotation, and scaling of the active object are displayed and can be modified |
Alt O | Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects |
Shift O | If the selected object is a mesh, toggles the subsurf on or off |
Ctrl P | Make selected objects the children of the active object |
Alt P | Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms |
R | Rotate mode, works on selected objects |
Alt R | Clears rotation, the X, Y, and Z rotations of selected objects are set to zero |
S | Size mode or scaling mode, works on selected objects |
Alt S | Clears size, the X, Y, and Z dimensions of selected objects are set to 1 |
Shift S | Opens the snap menu |
T | Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode |
Ctrl T | Makes selected objects track the active object |
Alt T | Clears old style track, constraint track is removed as all constrains are |
U | Makes object single user, the inverse operation of link |
V | Switches in and out of vertex paint mode |
Alt V | Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have |
W | Opens the object booleans menu |
X | Deletes selected objects |
Z | Toggles solid mode on or off |
Shift Z | Toggles shaded mode on or off |
Alt Z | Toggles textured mode on or off |
{.shortcuts} |
Edit Mode - General
Shortcut | Action |
---|---|
Tab | Start or stop edit mode |
Alt E | Start or stop edit mode (alternative) |
Ctrl Tab | Switches between vertex select, edge select, and face select modes |
A | Select or unselect all |
B B | Circle select |
Ctrl H | With vertices selected, this creates a hook object |
N | Number panel, simpler than the object mode one |
O | Switch in and out of proportional editing |
Shift O | Toggles between smooth and sharp proportional editing |
P | Separate, you can choose to make a new object with all selected vertices, edges, faces, and curves |
Ctrl P | Make vertex parent |
Ctrl S | Shear, in edit mode this operation enables you to make selected forms slant |
U | Undo |
W | Displays specials popup menu |
Shift W | Warp, selected vertices can be bent into curves with this option |
{.shortcuts} |
Edit Mode - Mesh
Shortcut | Action |
---|---|
Ctrl + | Adds to selection all vertices connected by an edge to an already selected vertex |
Ctrl - | Removes from selection all vertices of the outer ring of selected vertices |
C | If using curve deformation, toggles the curve cyclic mode on or off |
E | Extrude selected |
Shift E | Crease subsurf edge |
Ctrl E | Mark LSCM seam |
F | Make edge or face |
Shift F | Fill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces |
Alt F | Beauty fill, edges of all selected triangular faces are switched so equally sized faces are formed |
Ctrl F | Flip faces, selected triangular faces are paired and common edge of each pair swapped |
H | Hide selected, all selected vertices and faces are hidden |
Shift H | Hide not selected, all non-selected vertices and faces are hidden |
Alt H | Reveal, all hidden vertices and faces are drawn again |
Alt J | Join faces, selected triangular faces are joined in pairs and transformed to quads |
K | Knife tool menu |
L | Select linked |
Shift L | Deselect linked |
Ctrl L | Select linked selected |
M | Mirror, opens a popup asking for the axis to mirror |
Alt M | Merges selected vertices as barycentrum or at cursor depending on selection made on popup |
Ctrl N | Calculate normals outside |
Ctrl Shift N | Calculate normals inside |
Alt S | Scales each vertex in the direction of its local normal |
Ctrl T | Make triangles, all selected faces are converted to triangles |
U | Undo |
Shift U | Redo |
Alt U | Undo menu |
W | Special menu |
X | Erase selected |
Y | Split, this command splits the selected part of a mesh without deleting faces |
{.shortcuts} |
Edit Mode - Curve
Shortcut | Action |
---|---|
C | Set the selected curves to cyclic or turn cyclic off |
E | Extrude curve |
F | Add segment, a segment is added between two selected vertices at the end of two curves |
H | Toggle handle align or free |
Shift H | Set handle to auto |
Ctrl H | Calculate handles |
L | Select linked |
Shift L | Deselect linked |
M | Mirror selected control points exactly as for vertices in a mesh |
T | Tilt mode, specify an extra axis rotation for each vertex in a 3D curve |
Alt T | Clear tilt |
V | Vector handle |
W | The special menu for curves appears |
X | Erase selected |
{.shortcuts} |
Edit Mode - Surface
Shortcut | Action |
---|---|
C | Toggle cyclic menu |
E | Extrude selected |
F | Add segment, a segment is added between two selected vertices at the end of two curves |
L | Select linked |
Shift L | Deselect linked |
M | Mirror selected control points exactly as for vertices in a mesh |
Shift R | Select row, starting with the last selected vertex |
W | The special menu for surfaces appears |
X | Erase selected |
{.shortcuts} |
Edit Mode - Font
Shortcut | Action |
---|---|
Right | Move text cursor one position forward |
Shift Right | Move text cursor to the end of the line |
Left | Move text cursor one position backwards |
Shift Left | Move text cursor to the start of the line |
Down | Move text cursor one line forward |
Shift Down | Move text cursor to the end of the text |
Up | Move text cursor one line back |
Shift Up | Move text cursor to the beginning of the text |
Alt U | Reload original data |
Alt V | Paste text |
{.shortcuts} |
VertexPaint
Shortcut | Action |
---|---|
Shift K | All vertex colors are erased, they are changed to the current drawing color |
U | Undo, press twice redos the undone |
W | Shared vertexcol, the colors of all faces that share vertices are blended |
{.shortcuts} |
UV Editor
Shortcut | Action |
---|---|
E | LSCM unwrapping, launches on the faces visible in the UV editor |
P | Pin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap |
Alt P | Un-pin selected vertices |
{.shortcuts} |
FaceSelect
Shortcut | Action |
---|---|
Tab | Switches to edit mode |
F | With multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar |
L | Select linked UVs |
R | Calls a menu allowing to rotate the UV coordinates or the vertex col |
U | Calls the UV Calculation menu |
{.shortcuts} |
Also see
- Keyboard shortcuts for Blender (opens in a new tab) (download.blender.org)